Nioh 2 gets its first post-launch update on PC, and it’s a good one.
This morning, Team Ninja rolled out a new update for the recently released Nioh 2 on PC. Today’s patch, version 1.25.1, brings a couple of very welcome fixes to some of the port’s most criticised aspects.
The confirmation function, previously locked to A/Cross can now be changed to any other button. This makes it possible to to remap dodge/roll to B/Circle, and indeed all other functions can freely be mapped to any of the buttons, with some obvious limitations, of course.
Another issue early adopters ran into has been sudden, major drops in framerate when Effect Quality was set to High. These have been lessened, and Team Ninja continues to investigate the root cause of the drops.
Today’s update also makes it easier to switch resolutions, as in some cases, the bottom portion of the screen would be cut off for some players, preventing them from applying the chosen resolution.
You can check out the full change log below:
- The confirmation button can now be changed from “Controls”.
- Fixed an issue where the lock-on target would switch when the mouse was moved, even if the “Move Camera/Switch Lock-On Target” setting was changed to an option other than “Move Mouse” in “Keyboard & Mouse Settings”.
- Fixed an issue where the mouse sensitivity could become so high that it became impossible to change the settings.
- Fixed an issue which sometimes prevented the selection of certain resolutions and caused the game screen to be cut off due to the Windows settings.
- Fixed an issue which made the game prone to crashing in certain environments.
- Fixed an issue that could cause the game to crash when displaying the descriptions of equipment special effects.
- Alleviated the issue where the frame rate tended to drop when “Effect Quality” was set to “High” in “Graphics Settings”.
- Reduced the tendency for the game to run slowly when certain attacks hit the walls.
- Fixed an issue that caused black bars to appear on the left and right sides of the screen during multiplayer on ultra-wide monitors.