We showed off the game at Gamescom 2020, and PlayStation’s blog dives into its multiple art styles, as well as telling us that the game will range from office break-ins to high-speed chases.
Using “adaptive background music,” Nour’s tunes and sound effect will shift depending on what you do to the (extremely nice looking) food in front of you. Different foods correspond to different sounds; you can move them around, make messes, and even blow into the microphone for different effects. In a PlayStation blog post, developer Terrifying Jellyfish’s Maximillian C Mueller describes “noodle harps,” airy marshmallow flute sounds, ice cube grand pianos, turning toasters into drum sets, and a meat grinder set to heavy metal.
The video above explains it best by showing how food interfaces with sound, but Mueller also sums it up best in the blog with an example:
“Perhaps the best example of physical instrumentation in Nour is the noodle harp. Make some noodles, arrange them to form an elegant slope (or monster) using the magnet, and freeze them. While there are many ways you could choose to play the harp, one of my favorites is simply letting a gyoza tumble down the sculpture to create a descending melody.”